動態(tài)博弈與應用致力于開發(fā)各類動態(tài)博弈,即微分博弈、離散時間動態(tài)博弈、進化博弈、重復博弈和隨機博弈,以及它們在各個領域的應用,包括:*生物學;*計算機科學;*生態(tài);*經(jīng)濟學;*工程;*管理科學;*運籌學;*政治科學;*心理。DGAA尋求對不同學科做出重要方法論、概念、算法或經(jīng)驗貢獻的原創(chuàng)研究。DGAA還考慮了靜態(tài)博弈論和動態(tài)優(yōu)化方面的工作,前提是作者建立了與動態(tài)博弈的明確的、潛在的聯(lián)系。DGAA定期發(fā)表論文、技術說明、調(diào)查文章和案例研究。所有參賽作品均須為原創(chuàng)。在同行評審過程中,為了促進科學的誠實和高標準,提交的稿件要經(jīng)過一個或多個修改階段,最后才能被接受或拒絕。每篇論文至少由該領域的兩名專家評審。
Dynamic Games and Applications is devoted to the development of all classes of dynamic games, namely, differential games, discrete-time dynamic games, evolutionary games, repeated and stochastic games, and their applications in all fields, including:* biology;* computer science;* ecology;* economics;* engineering;* management science;* operations research;* political science;* psychology.DGAA seeks original research that makes significant methodological, conceptual, algorithmic, or empirical contributions to various disciplines. DGAA also considers work in static game theory and dynamic optimization provided that authors establish a clear, potential link to dynamic games. DGAA publishes regular papers, technical notes, survey articles, and case studies.All submissions should be original in nature. During the peer review process, to promote scientific honesty and high standards, submitted manuscripts go through one or more revision stages leading up to acceptance or rejection. Each paper is reviewed by at least two experts in the field.
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