該雜志成立于1995年,出版了關于虛擬現實、增強現實和混合現實的原創研究,塑造并告知社區。該領域的多學科性質意味著歡迎就廣泛的主題提交意見,包括但不限于:原創研究虛擬現實、增強現實、混合現實和實時可視化應用開發和評價促進該領域發展的系統、工具、技術和軟件,包括:顯示技術,包括頭戴式顯示器、模擬器和沉浸式顯示器。觸覺技術,包括新設備,交互和渲染交互管理,包括手勢控制、眼睛注視、生物傳感器和可穿戴設備跟蹤技術醫學領域的VR/AR/MR,包括培訓、手術模擬、康復和組織/器官建模。VR/AR/MR在制造業、商業、電信、藝術、教育、設計、娛樂和國防等領域的應用和研究,具有影響力和原創性研究展示了設計、構建和評估虛擬現實和增強現實系統的新技術和方法評估VR/AR/MR的社會、倫理、數據或法律方面的原始研究為了補充原有的研究文章,該雜志還歡迎提供VR/MR/AR具體方面的最新技術評論的論文。這些論文必須是嚴謹的,對研究者和實踐者來說是有價值的資源。該雜志的讀者包括學術界和工業界的研究人員、應用程序的開發人員和用戶。
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays. Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MRTo complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners.The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications.
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